Then we will get everything into unreal engine, create a special material with a lot of flexibility, do our scene lighting and post effects and after that, we will balance our trim sheet texture to work perfectly with our scene and do some final scene polish. Then we will put our full focus on creating trim sheets (If you only want to learn about trim sheets, you can just skip to this part) The trim sheets will be created partly in maya and the rest in Substance Painter.Īfter that, we will turn our blockout models into final and UV unwrap them on our trim sheet. We will start by doing our environment planning and creating the blockout. ![]() However, we have also included the time-lapsed footage in real-time without narration. This course contains over 14.5 hours of content – You can follow along with every single step – The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. Along with how to do modular modeling, interior environment lighting and post effects, and much more! The final environment setup will be done in Unreal Engine 5.Īt the end of this course, you will have a deep understanding of how to create trim sheets for games. ![]() MAYA, SUBSTANCE PAINTER, AND UNREAL ENGINE 5Īll the modeling will be done in Maya 2022, The trim sheet baking will be done using marmoset toolbag, final texturing using Substance 3D Painter and our planning and additional details will be done using Photoshop. ![]() Including planning, blockout creation, trim sheet modeling, baking and texturing, final asset creation and UV unwrapping, unreal engine environment setup, lighting, and final presentation.Įnvironment art based on the amazing concept art from Stas Yurev You will learn how to create an entire environment using one single trim sheet texture. Learn how a professional environment artist works when creating complicated trim sheets for games.
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